That's perfectly fine with me. If a specific order of execution need to be respected then.. connections : ) Thanks again Lazlo, Bolt is awesome.
That also poses the question of order of execution, if multiple same event listeners are used, either at the same "level" or mixed between nodes and its embedded super units.
No, on the contrary, that's what I wanted to know and that's perfect. Thanks!
This was the case before 1.3, and this is related to this issue:https://support.ludiq.io/communities/5/topics/1487-game-object-missing-from-fuzzy-finder-drag-drop#comment-6146
A regression that is being fixed for 1.4 according to Lazlo.
Thanks Lazlo, will do.
Usually, Objects have there own ToString() method. You then just have to use that Method by fuzzy find the Object Class, then choose the ToString() method. Then just plug the given node to the GetVariable node output.
Usually you want some control over how the float values are interpreted as a string, precision, leading zero, +/- signs. And for this you should better use the FloatToString node with the Format string parameter.
Don't bother looking to hard into the standard formatting string options, directly use the custom format instead, yet with the three +/-/0 fields option, I found it much more easy to use than any other options to have absolute control over float to strings.
In short, set the Format parameter string this way, for instance:
The three fields separated by a semi colon indicate how to format your float when: it is positive;it is negative; it is zero.
Then the +/- sign are optional, if you put it they will be displayed. Note the space before the zero formatting option, it will be taken into account so if you use fixed font the zero value will be aligned with the +/- versions.
Then the "0" are place holders and enforce leading zero if more than one zero before the decimal point, and the precision after it.
Hope this helps.
Thanks a lot for your input. That definitely comfort me I'm doing the right thing. Thanks!
Hmm after a second thought, I think my question is a bit silly, because Transitions are actually making State Nodes to Enter/Exit so if a State Unit is stopped and a Transition Node is being evaluated (with an Update event for instance) then the State Node above will receive the Exit State Event anyway..
It is in the same list where "Switch On Integer" is:
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