Your requests by status

10 1 0 1 0 0 6 1 1
All New Under review Planned Started Opened: Other Completed Declined Closed: Other
0
Planned

Add to favorites with right click on Unit

yyabb 3 years ago updated by Lazlo Bonin (Lead Developer) 1 year ago 3
0
Answered

Adding FlowMachine/StateMachine component to a GameObject, then running a Macro

yyabb 3 years ago updated by Lazlo Bonin (Lead Developer) 1 year ago 3
0
Answered

How to Add FlowMachine to a GameObject at runtime, and let it run a designated macro?

yyabb 3 years ago updated by nkcd 2 years ago 6
0

Is that possible to stop all the bolt timers for the "On Timer Elapsed" event?

yyabb 3 years ago updated by Reality.Stop() 3 years ago 2
0
Fixed

Not able to add pure Static Class to Bolt by Unit Options Wizard

yyabb 3 years ago updated by Lazlo Bonin (Lead Developer) 3 years ago 14
0
Cannot Reproduce

[bolt 1.2.3] Passing non-nullable value to nullable property

yyabb 3 years ago updated by Lazlo Bonin (Lead Developer) 3 years ago 2
0
Answered

Does Bolt 1.3.0 beta 2 stable enough to use for your working project?

yyabb 3 years ago updated by Reality.Stop() 3 years ago 5
0
Completed

jump to code from Unit

yyabb 3 years ago updated by Lazlo Bonin (Lead Developer) 3 years ago 1
0
Not a Bug

Got exception when trying to run a specified macro from runtime

yyabb 3 years ago updated by Lazlo Bonin (Lead Developer) 3 years ago 1