Removing navmesh worked. And it was as a trigger. :)
Thank you Sir.
I will try some more options. I transformed your "time bubble" into a prefab and i am using it.
I recorded a quick video just to give you an ideia of what is going on:
they hit it like it was a wall, they don't avoid it
Yes it is set to be a trigger, i copied the properties from the demo scene. Just changed the time scale.
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