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ok figured it out. Have to use a different node for LWRP materials



And the name is _BaseColor

Nevermind. I just had to do AOT prebuild. I wished that this was more clearly defined as a required step...

Hi, I'm having a similar problem,

I was working in...

Bolt Core v1.4.5
Bolt State v1.4.2
Bolt Float v1.4.5
Unity version 2019 1.8f1
Xcode v10.2
iOS 12.3

All the macros work in Unity, but not on my iPhone after building through Xcode. I can see the scene fine on device, and Unity's physics is working. But none of the bolt macros seems to be running. Not even On Button Click.I tried upgrading all software and then building a test project, but the problem persist.

Bolt Core v1.4.5
Bolt State v1.4.2
Bolt Float v1.4.5
Ludiq Framework v1.4.5
Unity version 2019 2.0f1
Xcode v10.3 (10g8)
iOS 12.3

The new project has nothing but Bolt in LWRP, yet it’s still not function properly on device. 😭