Your comments

Hi Elin, I've set it up exactly how you have it and it's not firing.  It's on an embedded flow machine on the TMP text game object that I want to display the time read out.  It won't execute a debug log message either.  Any other ideas?  Thanks!

EDIT:  I re-added, rebuilt and updated the unit options for DATE TIME and now it's working.  No idea what happened....

Thank you Lazlo.  I appreciate the links and next steps to follow.  

Hi Lazlo,

Rebuilding everything on the 2019.1.9f1 version of Unity did fix the functioning of my app after building to XCode, however I still get 24,520 semantic issues that all say 'this function is not a prototype'.  Hoping this does not prevent my app from getting accepted by the app store.  Please let me know if there are risks to proceeding with all these issues and if there is something I should do to fix?  Thanks a bunch!

Hi Lazlo,

Turns out all I really needed was a TMP Input Field 'get text' unit to capture what the user types in.  Didn't need 'on value changed'.  After a month of trial and error, I've figured out a lot of my initial questions ;).  Thanks for the response.

Thanks for checking in Lazlo.  I'm not sure if it fixed it yet as I am having to rebuild everything.  It's going to take some time.  I tried exporting and importing my project from the alpha version to the full release version and that did not work.  I'll definitely get back in touch if it doesn't work after rebuild.

Ah, thanks Towercrow.  I had no idea that’s what I downloaded.  I’ll download 2019.1.9f1 - I think that’s the one you mean.  

Hi Elin,

Thanks for the response!  I managed to get what I was trying to do working.  I was using a unity event vs. a start event and that wasn't working.  I'm so new at this, I don't really understand why but, figuring it out via very painful trial and error :).  Any way, this is what I have ended up with, which is working.  I have zero understanding of code so, ideally I don't need any.  Would appreciate your input on any tweaks to make what I did more efficient.

This is the flow macro where I set the text elements to my list:

This is the start state where I pull in the list item - last action at the end: (among other things)


Thanks a bunch!  You're a huge help, I appreciate it.

Hi Elin,

Thank you!  I will use the example.  I appreciate your help.

Hi Elin,


You seem very knowledgeable about using TMP and BOLT and I could also use some guidance with how to set up events.  I am using a TMP UI Input Field and would like to set up an event where on Value Changed what the user enters gets saved as a variable to be called at other points in the game...ie: a user name.  I have added the appropriate TMP assemblies and the Unit Types but I can't find any 'On Value Changed' events for TMP UGUI Input Fields.  Is there another way that I have to go about this with BOLT?  If you could shed some light, that would be greatly appreciated!  Thanks.