you can check whats going on
and on discord
i dont know then where can be a problem )
maybe somebody else can help
probably cos you update and loop each frame all graph when somthing in the list . try to delay 0.2-1 second somehow
2events from enemyfinder when it find smth so less parralel updates
3 maybe one more branch when one enemy choosed dont loop until it killed or use once for loop and when killed -event to reset
im not sure what method good - i like every x second and cooldowns and probably fixed update not for this situations at all
mayby this will help https://ludiq.io/bolt/manual/scripting/events
i dont know your game situation /probably as variant check with scr magnitude? if more then number return to start position - it can be stored when ai start to chase, so it will return to that place
maybe cos of your version / it was fixed in 1.4 as i remember
probably its becouse it takes world(global) position instead of local. it always hard for my mind i just try different ways
and probably you can use forward +5 .but i dont remember local it or global.
maybe good idea will be debug from current position to position with +5 to see whats going on
Oh ok. i understand. i avoid it with change detect so dont need fast solution .but will be good to see working unit in future. thank you for answer)
playmaker will not make you better coder. it works with premade blocks .(states) code inside them. and you just connect that blocks.
bolt is visual scripting . and if you see anywhere on unity site a script example you can remake it in bolt. just copy paste words /find them in bolt searcher and then connect them / this is immposible in playmaker.
im not coder but after bolt i understand whats happening in unity scripts and can read them
you can make game in both. but in my opinion playmaker has limitations/ + in PlayMaker you need connectors to plugins that can be outdated or you can miss some future becouse author didnt made block for it /
in bolt you have all code
ye like jason said first copy items from one list to another and then manipulate how you want change or remove
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