could you replicate the problem?
I just had the same Error.
Looks like TweenRotation is expecting a Quaternion but it is only accepting a Vector3 as Input on the node...
thank you for your reply.
The reproduction steps are:
ok, I found something out: If I assign the Scene Variable to a Instance of the Prefab in the Scene Hierarchy it works but not when I choose the same Prefab from the Assets folder. I'm new to Unity and Bolt, so please let me know if this is normal behaviour. Thanks!
Customer support service by UserEcho