I have it now. For Unity 2017.2+ you should enable UnityEngine.CoreModule as default. It wasn't available until I enabled that.
Super! I really needed this functionality.
I was looking for something like this. Thanks! Newb question - how to I get the into Bolt to use?
The UnityEngine.CoreModule was missing as well. It didn't have access to transforms or gameobjects. I got that one figured out but it is a bit of a pain having to find them and add them. Bug?
You got'er otter! It was just the missing UnityEngine.Physics Assembly. Thanks!
It is a 3D shoot on Windows Universal Platform (mixed reality). I am using 2017.3.0b2. That window that you showed (fuzzy finder) is what I expected to see but it is everything but those options.
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