Your comments

Hi Lazlo,

Sure. That's the code. I tried to show the signature in Visual Studio but no success. 

And yes, Mixpanel is free. Thx.

// mixpanel.Value.op_Implicit
public static void mixpanel_Value_op_Implicit_77()
global::mixpanel.Value arg0 = default(global::mixpanel.Value);
string conversion = ((string)(arg0));
global::Ludiq.StaticFunctionInvoker optimized = new global::Ludiq.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
optimized.Invoke(null, arg0);


Ok. It works. Checking the "any plateform" automatically check "Editor, Standalone, iOS".
Resolved to uncheck Standalone and iOs.

Many thx


Same errors on my side using the Unity / Addressables / Build / Build Player Content (iOS).
Checking Any Platform don't resolve the problem.


Ludiq + Bolt + Peek up to date
Unity 2019.3.0b7


There's no error at runtime. See the log below

2019-06-03 17:33:02.211084+0200 ProductName[1834:998879] [DYMTLInitPlatform] platform initialization successful
2019-06-03 17:33:02.261446+0200 ProductName[1834:998705] Built from '2018.3/release' branch, Version '2018.3.9f1 (947e1ea5aa8d)', Build type 'Release', Scripting Backend 'il2cpp'
2019-06-03 17:33:02.265610+0200 ProductName[1834:998705] -> registered mono modules 0x10635af30
-> applicationDidFinishLaunching()
2019-06-03 17:33:02.400921+0200 ProductName[1834:998705] Metal GPU Frame Capture Enabled
2019-06-03 17:33:02.401251+0200 ProductName[1834:998705] Metal API Validation Disabled
2019-06-03 17:33:02.526218+0200 ProductName[1834:998705] [MC] Lazy loading NSBundle MobileCoreServices.framework
2019-06-03 17:33:02.526966+0200 ProductName[1834:998705] [MC] Loaded MobileCoreServices.framework
-> applicationDidBecomeActive()
GfxDevice: creating device client; threaded=1
Initializing Metal device caps: Apple A10 GPU
Initialize engine version: 2018.3.9f1 (947e1ea5aa8d)
UnloadTime: 3.122708 ms

Just tried with Unity : 2018.3.14f1 . Same result

Yes. I tried but it doesn't change anything.