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Hey, I don't know if I am going insane or not. But I am having major problems sending variables to bolt from playmaker. I got it working in a strange way but it's far from clean. For some reason the variables I send over don't send correctly and instead sends nothing, clearing the original variable. So it is doing something... That said if I send the variable every tick until it matches the variable I am sending over, it works. well mostly, if I don't have certain windows active in the editor then it keeps sending the wrong information.
A few other important notes; If I just send something manually put in from PM to BOLT it works fine. I think? But having it send via variables I make seems to throw it off completely.
And before you ask, yes I checked to see if it was sending the variable before it collected the correct information in PM first.
Unity 2019.1.6
BOLT 1.4.3f2
Playmaker 1.9.0.p16
Thanks.
Customer support service by UserEcho
Not going lie. Did not know action sequence was even a thing haha... I'll check it out soon and see if it works. Thanks
That said, what's the deal with the "next frame event fix". Just making sure I don't create any other problems for myself by overwriting that.