Your comments

Hi Brin. It was Bolt 1.4.9. I think it worked also in 1.4.10. But I'm affraid I can't help you more right now since I'm not using Unity and I'm very stressed with work.

Hi. I have some personal difficulties but I will try it again very very soon. If you post screenshots I will not bother you again. It worked for me long time ago but I don't remember which version I used. Sorry.

Weird. I already had NavMeshHit as an Unit Type and I was using the last version of Bolt. I will ask on the Discord then.

I don't understand why, but I can't open the graph or assign the macro to a Machine. I'm using Unity 2019.3.0f3 and Bolt 1.4.9. Could it be a problem of incompatibility between Bolt versions?

eggeuk, could you please upload it again? 
When I import your unitypackage the content of every asset file is empty.

    Crystalius, could you please upload it again? When I try to add it to a Game Object it crashes Unity. 
    I don't know why.

    Thank you Hogni. Your solution worked for me.
    I'm on Linux Mint 19.3 and Unity 2019.3.0f3.

    Steps I followed:
    - Imported last unitypackage
    - Extracted content of folder "Package" from the zip file to a "Ludiq" folder on my Unity Project
    - Changed the aforementioned line

    // Ludiq/Ludiq.Core/Editor/Interface/LudiqGUIUtility.cs:974
    var PopupMenuWithKeyboardFocus = Enum.ToObject(ShowModeType, 3); // Was 6

    Please Ludiq, fix this officially. Thank you guys.

    Yes, it is the official way of installing .NET Core on LInux. See: https://www.microsoft.com/net/learn/dotnet/hello-world-tutorial

    Having documentation for our own scripts on linux would be greatly appreciated. Thanks!

    Section 7 of the "Platformer" tutorial answers directly to your second and third questions. "Doors and portals" will give you another idea of how to trigger an event after a collision (or as you say, player goes into a specific area).

    Thank you for sharing! This reminds me to the wandering of some NPCs of Baldur's Gate.