PlayerConnection initialized from E:/SVN/WhatMadeUsDifferent2/Builds/Il2cpp/Il2cpp_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55487 Multi-casting "[IP] 192.168.0.10 [Port] 55487 [Flags] 2 [Guid] 29867173 [EditorId] 422320168 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-PA469DA) [Debug] 0" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55487] PlayerConnection already initialized - listening to [0.0.0.0:55487] Initialize engine version: 2018.1.6f1 (57cc34175ccf) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 23.21.13.9135 Initializing input. Input initialized. Initialized touch support. JIT is not supported on this standalone build. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Ludiq.PlatformUtility:CheckJitSupport() Ludiq.PlatformUtility:.cctor() Ludiq.FullSerializer.fsMetaProperty:Write(Object, Object) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_4_Cycles(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.FullSerializer.fsReflectedConverter:TryDeserialize(fsData, Object&, Type) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_5_Converter(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_4_Cycles(Type, fsData, Type, Object&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_3_Inheritance(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_2_Version(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:InternalDeserialize_1_CycleReference(Type, fsData, Type, Object&, List`1&) Ludiq.FullSerializer.fsSerializer:TryDeserialize(fsData, Type, Type, Object&) Ludiq.Serialization:DeserializeJson(fsSerializer, String, Object&, Boolean) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) UnloadTime: 120.388700 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.343700 ms System memory in use before: 49.2 MB. System memory in use after: 49.3 MB. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1835. Total: 46.191400 ms (FindLiveObjects: 0.664500 ms CreateObjectMapping: 0.037800 ms MarkObjects: 45.479600 ms DeleteObjects: 0.009000 ms) Deserialization Failure Data Object References: 0: Item [1440944903] JSON: { "graph": { "variables": { "collection": { "$content": [], "$version": "A" }, "$version": "A" }, "controlInputDefinitions": [], "controlOutputDefinitions": [], "valueInputDefinitions": [], "valueOutputDefinitions": [], "title": null, "summary": null, "pan": { "x": -207.6503, "y": -22.3251 }, "zoom": 1.0, "elements": [ { "argumentCount": 0, "coroutine": false, "defaultValues": { "target": null, "name": { "$content": "onActivate", "$type": "System.String" } }, "position": { "x": -770.0, "y": -366.0 }, "guid": "20fb7b84-8dbb-4b06-af5c-1c4f32b714a5", "$version": "A", "$type": "Bolt.CustomEvent", "$id": "9" }, { "type": "ItemAmountValues", "value": { "item": 0, "min": 2, "max": 2, "hasItem": null, "itemMin": 0, "itemMax": 0, "itemGroup": null, "groupMin": 0, "groupMax": 0, "hasTrait": null, "traitMin": 0, "traitMax": 0, "hasMerit": null, "meritMin": 0, "meritMax": 0, "$type": "ItemAmountValues" }, "defaultValues": { }, "position": { "x": -579.0, "y": -41.0 }, "guid": "b30040fb-38dc-4cd8-b7d9-725a296bb77d", "$version": "A", "$type": "Bolt.Literal", "$id": "11" }, { "chainable": false, "member": { "name": "AddItem", "parameterTypes": [ "ItemAmountValues", "System.Boolean", "System.String", "System.String" ], "targetType": "BoltOutcome", "targetTypeName": "BoltOutcome", "$version": "A" }, "defaultValues": { "%showNotification": { "$content": true, "$type": "System.Boolean" }, "%titleKey": { "$content": "title", "$type": "System.String" }, "%desc": { "$content": "desc", "$type": "System.String" } }, "position": { "x": -15.0, "y": -50.0 }, "guid": "603740d4-0052-4116-b31a-c4012ac6d6ad", "$version": "A", "$type": "Bolt.InvokeMember", "$id": "14" }, { "chainable": false, "member": { "name": "ClearRecipeEvent", "parameterTypes": [], "targetType": "BoltOutcome", "targetTypeName": "BoltOutcome", "$version": "A" }, "defaultValues": { }, "position": { "x": 295.0, "y": 9.0 }, "guid": "1d011061-6660-4271-9393-48e4d0ffb3a3", "$version": "A", "$type": "Bolt.InvokeMember", "$id": "17" }, { "chance": 50, "defaultValues": { }, "position": { "x": -404.0, "y": -187.0 }, "guid": "b99387f9-c604-41ec-b620-ef626258a6ac", "$version": "A", "$type": "ChanceUnit", "$id": "20" }, { "sourceUnit": { "$ref": "14" }, "sourceKey": "exit", "destinationUnit": { "$ref": "17" }, "destinationKey": "enter", "guid": "889b4b98-47b6-4b9e-920d-c6518f80e141", "$type": "Bolt.ControlConnection" }, { "sourceUnit": { "$ref": "9" }, "sourceKey": "trigger", "destinationUnit": { "$ref": "20" }, "destinationKey": "", "guid": "f03e15e6-9bb7-495d-bd5c-486b4da876f2", "$type": "Bolt.ControlConnection" }, { "sourceUnit": { "$ref": "20" }, "sourceKey": "OnTrue", "destinationUnit": { "$ref": "14" }, "destinationKey": "enter", "guid": "5aa4ad75-d664-4cac-b753-0c87e7e595a1", "$type": "Bolt.ControlConnection" }, { "sourceUnit": { "$ref": "11" }, "sourceKey": "output", "destinationUnit": { "$ref": "14" }, "destinationKey": "%iav", "guid": "e6d6f81e-336f-44c3-842d-ae72b47a33fb", "$type": "Bolt.ValueConnection" } ], "$version": "A" } } UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) Ludiq.Serialization:DeserializeInto(SerializationData, Object&, Boolean) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Failed to deserialize scriptable object. System.Runtime.Serialization.SerializationException: Deserialization into 'Bolt.FlowMacro' failed. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ExecutionEngineException: Attempting to call method 'System.Reflection.MonoProperty::GetterAdapterFrame' for which no ahead of time (AOT) code was generated. at System.Reflection.MonoProperty+GetterAdapter.Invoke (System.Object _this) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsMetaProperty.Read (System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_4_Cycles (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_4_Cycles (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsMetaProperty.Read (System.Object context) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_4_Cycles (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsReflectedConverter.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Object& instance, System.Type storageType) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_5_Converter (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_4_Cycles (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type resultType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_3_Inheritance (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_2_Version (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.InternalDeserialize_1_CycleReference (System.Type overrideConverterType, Ludiq.FullSerializer.fsData data, System.Type storageType, System.Object& result, System.Collections.Generic.List`1[Ludiq.FullSerializer.fsObjectProcessor]& processors) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.FullSerializer.fsSerializer.TryDeserialize (Ludiq.FullSerializer.fsData data, System.Type storageType, System.Type overrideConverterType, System.Object& result) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeJson (Ludiq.FullSerializer.fsSerializer serializer, System.String json, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 --- End of inner exception stack trace --- at Ludiq.Serialization.DeserializeInto (Ludiq.SerializationData data, System.Object& instance, System.Boolean forceReflected) [0x00000] in <00000000000000000000000000000000>:0 at Ludiq.LudiqScriptableObject.UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) Ludiq.LudiqScriptableObject:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.061500 ms