1. Project Setup

Let's start by getting our project ready.

1. Download the tutorial project

Download and open the following zip, which contains a Unity project with all the assets, scenes and settings already configured:

BoltPlatformerTutorial.zip

Then, open it in Unity via the launcher (2017) or the hub (2018+).

2. Download and install Bolt

Open Window > Asset Store and search for Bolt. Once purchased and downloaded, click Import, then Import again in the new dialog:

After the import, the setup dialog will show. Follow the instructions on screen to install Bolt. For more information, see the manual:

Manual: Installation

For this tutorial, we will be using Human Naming. If you're an experienced programmer, you may choose Programmer Naming, but the names of the units in the fuzzy finders and in the graphs won't be the same as the ones shown in the screenshots along the tutorial.


3. Open the first scene

Open the level 1 scene located at Scenes / Level1.

4. Setup your window layout

Finally, we'll open all the Bolt windows and setup a comfortable layout to work in. This part is personal, of course, but we have a few recommendations from our experience working with Bolt. 

Start by opening all the Graph, Graph Inspector and Variables windows from the Window menu:



If you have a single monitor, here is the layout we recommend. Note that on Windows, we moved our task bar to the side of the screen to get even more vertical space.


If you have dual monitors, we recommend using the second monitor entirely for Bolt graph editing, like so: 


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+2

Updated this part of the tutorial by providing the entire project zip with pre-configured settings right at the beginning. This should fix any sorting layer issue and get you started even more quickly!

+1

I highly recommend the Layout recommendation above. I had to make a few tweaks on my end to make it 100% due to my screen size / resolution... Here's those additional tweaks:

For anyone who's using a lower resolution screen (such as a 65" 4K TV @ 1080p 125% text magnification):

 - Game:   Maximize on Play

 - Graph:   Detach from bottom, so you can go full screen with it, and then occasionally you'll want to reduce the width from the right so you can see your Variables & Graph Object Control/Value Input/Output.

+2

On a side note, when you get your Layout exactly where you want it, make sure you "SAVE" the new Layout. If you ever upgrade Bolt it may reinstall components that are no longer recognized. I had a little meltdown last night in Unity because I haven't used it in 2 years, so I had the Layout exactly right, then when I cleared out all of my Plugins (Bolt, Ludiq, etc), those panels went away and threw warnings/notices/errors in my console about them not existing, etc.

So make sure you SAVE your Layout. I called mine "Bolt Layout".

Then you can close tabs, change your layout, switch layouts, and easily go back to "Bolt Layout" later on.

hello why i can not import that??