You are now done with this introductory Chronos tutorial. Congratulations! You turned a simple platformer game into a time-controlled masterpiece (kind of...). Note that we won't cover how to add the time warp sound and icons shown in the end result, nor how to change controls, because these features are not Chronos specific.
Here are some suggestions to keep going:
- Tinker with the values of the tutorial to make the game your own
- To practice using timelines, try making the player's rockets affected by your time effects
- To practice using occurrences, try making some more events in the game rewindable: e.g. the player taking damage, the enemies flipping when they hit a collider, etc.
- Explore the Documentation to get a feel of all the possibilities Chronos has to offer.
We have only scratched the surface of what Chronos can help you create. Here at Ludiq, we look forward to seeing the games you will come up with. Above all, we hope that you will dare to tinker and explore Chronos and push it to its limits.
As a famous mind at Aperture Science once said: now you're thinking with time control. Or at least something like that. We're paraphrasing.
|Adding an area clock|
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