
0
Fixed
Nodes sometimes get deselected when in play mode
Ok this is a bit odd. I only noticed this now so I'm not sure what is the cause for it. I disabled what I just implemented so I'm a bit "back" how it was before, but then again, I havn't tested this in a particular case. Look at this graph:
As you can see this graph is part of the GAME_MANAGER. Any graph that is part of something else, during the play mode I can not select any node. They just get de-selected. If however I go in the project files and I select the "followTheCursor" macro, I can move them just fine.
Here is a video:
Bolt Version:
Unity Version:
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.NET Version (API Compatibility Level):
Customer support service by UserEcho
I'll look into it. Do you have a better idea of how to reproduce it consistantly now?
I'm fairly confident that it's related to the performance or somehow to those node animations when the graph is running.
I'll close this for now as it will probably be fixed as a side effect of the big canvas refactor in v.1.2.4.