Ok this is a bit odd. I only noticed this now so I'm not sure what is the cause for it. I disabled what I just implemented so I'm a bit "back" how it was before, but then again, I havn't tested this in a particular case. Look at this graph:
As you can see this graph is part of the GAME_MANAGER. Any graph that is part of something else, during the play mode I can not select any node. They just get de-selected. If however I go in the project files and I select the "followTheCursor" macro, I can move them just fine.
Here is a video:
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