PSVR Support

AnteSL 4 years ago updated by Lazlo Bonin (Lead Developer) 4 years ago 1

We are in the process of evaluating Bolt and love it so far! Can you confirm that PS4 / PSVR platform builds are supported via AOT pre-build (and/or any additional steps)? In the Comparison page, I only saw "consoles" listed as supported, without further specifics. Clarifying this is crucial for our current evaluation of Bolt (before we get too reliant on it), in lieu of upcoming PS4/PSVR porting later next year. 


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Hi Ante,

I haven't done any specific testing on PS4 / PSVR, but because this platform uses AOT + the unified Unity IL2CPP native codebase, it should work exactly like other AOT platforms, which are all supported. 

I do advise testing your build process before settling for a long production cycle. Just try building with a rotating cube in Bolt and see if it works on PS4 / PSVR (spoiler: it will! ;) ).