Unity Event is fired on inactive states

Ilumisoft 4 years ago updated by Lazlo Bonin (Lead Developer) 4 years ago 4

Found this while creating a state machine for the main menu of my game: If you trigger a UnityEvent on a state machine, it is even fired on states, which are not active. Since CustomEvents and for example Input Events do not act in that way, I assume that this is not intended to be, right?

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