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How to make an accurate metronome?
Hello,
I am creating a game based on rhythm with Bolt,
for my game I need a very precise metronome , my attemp with bolt is not working propely because it is not precise at all , I think that this is due to the fact that the framerate is not a perfect 60fps, so the script rapidly desynchronize with the music ,
is there is a way to make this metronome precise ?
here's my script

Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Customer support service by UserEcho
Perhaps using fixedupdate event instead update event?
Thank you for your help,
with fixed update , everything is fine,
For thoose who are interested i have simplified the script , see below :
0.4 is the time between each Beats with a BPM of 150
Thank you again