So I just started using bolt as an alternative to Playmaker for prototyping stuff.
And I'm already stuck with something that should be quite straightforward, but doesn't seem to work on my end.
The FlowMachine I'm trying to do is very simple: raycast from the mouse position on screen viathe camera, return the hit gameobject transform (or name or whatever).
Here is how I set it up:
The scene itself is basic: the camera's rotated 90° to point downward at a board made of 1x1 squares, all of which have a rigidbody and box collider components.
Not hit is registered, regardless of the Max Distance specified or the layer masks. I'm kind of at a loss...
Is there some obvious mistake I did?
Thanks in advance for your help!
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