On Timer Elapsed Event doesnt repeat

Reaper 4 years ago updated by Lazlo Bonin (Lead Developer) 3 years ago 2

If I want to do something at a regular interval I would assume Id use On Timer Elapsed Event

which works once but once triggered theres no way to repeat it without using a state machine like this

and this flow chart in the On timer elapsed

Could we get an option in the graph inspector to tag it as autorepeatable ?

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):
Satisfaction mark by Reaper 3 years ago
Under Review

Leaving this open for now, but ultimately I think at some point I want to rethink all wait units, loops & control structures so that they all play nice with one another. For now, the correct official workaround is to use that state machine. Or you could use one of Jason's custom units: https://support.ludiq.io/forums/5-bolt/topics/864-unit-tools-flow-control/