Adding Custom Types in bulk

MintArcade 4 years ago updated by Lazlo Bonin (Lead Developer) 2 years ago 12 1 duplicate

Some third party API, like PlayFab in my case, comes with a bunch of custom types, that need to be added in order to access them and use.

I'm wandering - how can I do this in bulk? adding hundreds of types individually is, let's say, a painful thing to do.

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):

Duplicates 1


I'll add this at some point, just need to figure in which release to schedule it!

Thank you, appreciate it!


Specifying my design ideas for this:

  • There won't be a "bulk type import" dialog
  • There will be a new "Namespace Options" list, which will allow importing every type from a namespace
  • There will also be a new "Root Type Options", list, which will allow ever derived type from a specified "root" type (for example, it would include, by default, UnityEngine.Object)

This is even better. That will solve so much for everyone. Looking forward to that!


Started working on the new type extractor GUI (mockup):

Hi Lazlo, is there any new info about this feature? I have an always expanding namespace of near identical types that would be much easier to implement through a tool like this. Thanks


Hi Matthew! The new extractor is already available in the Bolt 2 alpha versions. It looks like this:

Sounds good Lazlo, I'll have to check it out!


Cleaning up old issues! The extractor was completed in v.2.0.0a1.