+12
Completed

Adding Custom Types in bulk

MintArcade 3 years ago updated by Lazlo Bonin (Lead Developer) 1 year ago 12 1 duplicate

Some third party API, like PlayFab in my case, comes with a bunch of custom types, that need to be added in order to access them and use.



I'm wandering - how can I do this in bulk? adding hundreds of types individually is, let's say, a painful thing to do.

Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):

Duplicates 1

+2

I'll add this at some point, just need to figure in which release to schedule it!

Thank you, appreciate it!

+4

Specifying my design ideas for this:

  • There won't be a "bulk type import" dialog
  • There will be a new "Namespace Options" list, which will allow importing every type from a namespace
  • There will also be a new "Root Type Options", list, which will allow ever derived type from a specified "root" type (for example, it would include, by default, UnityEngine.Object)

This is even better. That will solve so much for everyone. Looking forward to that!

+6

Started working on the new type extractor GUI (mockup):

Hi Lazlo, is there any new info about this feature? I have an always expanding namespace of near identical types that would be much easier to implement through a tool like this. Thanks

+1

Hi Matthew! The new extractor is already available in the Bolt 2 alpha versions. It looks like this:

Sounds good Lazlo, I'll have to check it out!

+1
Completed

Cleaning up old issues! The extractor was completed in v.2.0.0a1.