Flow Graph: empty content window when we switching via GameObjects

Astx 3 years ago updated by Lazlo Bonin (Lead Developer) 3 years ago 1

First impression after start test play with Bolt: if i have some GameObjects without Machine component and one with it, inside FlowGraph window i always see name and content of this single "Machined" Object. IMHO when i select Object without Machine, FlowGraph must be cleaned. You change FlowGraph and other content every time when we switching between "Machined" Objects and don't do it with "empty" Objects.

And can you add icon in Hierarchy window to show is the Object has Machine or not, please?

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Hi Astx,

See this thread for the hierarchy window icons. It is currently planned for v.1.3 on the roadmap.

You can enable the behaviour you want from the Bolt editor preferences. It is called Clear Graph Selection: