0
Fixed

Error creating first unit from GetComponent

Eric Welwood 3 years ago updated by Lazlo Bonin (Lead Developer) 3 years ago 4

GetComponent: AITargetDetection (My Script)


Could be related to missing scripts?




NullReferenceException: Object reference not set to an instance of an object
Bolt.UnitOptionTree+<>c.<ParentChildren>b__41_1
(UnityEngine.Component c) (at
C:/Users/Lazlo/Projects/Ludiq/Bolt.Flow/Editor/Options/UnitOptionTree.cs:367)
System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[UnityEngine.Component,System.Type].MoveNext ()
Bolt.UnitOptionTree+<ParentChildren>d__41.MoveNext
() (at
C:/Users/Lazlo/Projects/Ludiq/Bolt.Flow/Editor/Options/UnitOptionTree.cs:367)
System.Collections.Generic.List`1[System.Object].AddEnumerable
(IEnumerable`1 enumerable) (at
/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128)
System.Collections.Generic.List`1[System.Object]..ctor
(IEnumerable`1 collection) (at
/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65)
System.Linq.Enumerable.ToArray[Object] (IEnumerable`1 source)
Ludiq.FuzzyWindow.Populate
(Ludiq.FuzzyOptionNode node, IEnumerable`1 childrenValues, Nullable`1
cancellation) (at
C:/Users/Lazlo/Projects/Ludiq/Ludiq.Core/Editor/Interface/Fuzzy/FuzzyWindow.cs:22)
Ludiq.FuzzyWindow+<>c__DisplayClass38_0.<EnterChild>b__0
() (at
C:/Users/Lazlo/Projects/Ludiq/Ludiq.Core/Editor/Interface/Fuzzy/FuzzyWindow.cs:339)
Ludiq.FuzzyWindow.Work () (at C:/Users/Lazlo/Projects/Ludiq/Ludiq.Core/Editor/Interface/Fuzzy/FuzzyWindow.cs:993)
UnityEngine.Debug:LogException(Exception)
Ludiq.FuzzyWindow:Work() (at C:/Users/Lazlo/Projects/Ludiq/Ludiq.Core/Editor/Interface/Fuzzy/FuzzyWindow.cs:998)
Bolt Version:
Unity Version:
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):

This error may not have been related to Bolt because the prefab seemed to have been corrupted in the scene. (Applying the prefab crashed the error). Dropping in a fresh prefab and starting over worked fine.

Fixed in Alpha

Think I got it fixed for next version. Probably had to do with these missing script references.