What I'm trying to do currently is rip out the spaghetti UI code from an existing Unity app and replace it with Bolt so we can easier visualise the flow of the menus and also to allow us to add new menus into the flow more easily.
One problem I'm looking at currently is this... I have a few places in my existing C# code where I call a function and pass in an "Action" delegate as a parameter. That function stores the delegate and calls it when it is done doing whatever that function does (it could be play an animation for x seconds for example). I'm not sure how to replicate this in Bolt. I was thinking I could use CustomEvent.Trigger but the problem I see with that is that if my event is used in multiple Flow Graphs then all those graphs will receive the event and continue rather than the one in the current flow. I kind of want a CustomEvent with an input node that doesn't watch for the event unless it is currently active.
Have you got any suggestions?
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