I am currently going through the platform tutorial (very nice tutorial btw), and I am noticing that some of my transistions and superunits that are set to macro change after I undo.
(I am at chapter 8 and I am currently setting up the "Chase" state.)
1. Here you can see how my patrol state looks like at first.
2. then I go into the "Chase" state and delete all the content, play the game, exit the game. I then go back to the "Chase" state and undo until all the content is back the way it used to be. When I go back into the "Patrol" state I find this:
two of the transitions have been changed.
3. I fix the transitions and go back to "Chase" to do another test. This time I create + delete a unit and then undo back to the way it was. I go back to "Patrol" and now it looks like this:
So there seems to be an issue after invoking undo where it changes the contents of certain macros. This is just one example showing the issue with transitions, but I also had the same problem where a lot of superunits randomly got changed to a different type.
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