Animation event and Fixed update not working in super unit. bolt ver 1.1.2
I can't reproduce this on my machine here. Can you send me a simple test scene with your graph?
This feature doesn't seem to work indeed. Here's the test scene where you can play around.
Also I don't have the TriggerAnimationEvent (AnimationEvent) function available for some reason.
Tried testing this using a different animation and added event data in the Events section, still no luck.
To display a list of methods (including Machine.TriggerAnimationEvent), you need to select the object that owns the animator component, not the animation asset itself.
Not sure if I'm doing it correctly, but I have selected the game object on the hierarchy and then the event in the animation window - result was the same.
There is no flow machine or state machine attached to that object, so you can't trigger any animation event.
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