Playmaker integration

gamesfan 4 years ago updated by JasonJonesLASM 4 years ago 1

I am looking for a way to call a Playmaker FSM from Bolt, send events and parameters to it and after FSM finishes out then resume Bolt execution. Flowcanvas and Opsive have a way to do that directly as a Unit or Node/State. I think Bolt should have something similar.

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):

You'll want to delve through the Playmaker API, again I don't have it. But you could create a node that does this of course. 


Some useful stuff in here, use those nodes in bolt to make something. There is stuff for sending events, getting current state, ect. You could have a string input node with current state name, and a single state state machine. Stopped only when the string doesn't match the state in the FSM.