
Method problem
hello,
I'm new to bolt,
I'm trying to rewrite my c# script to blot script.but i'm stuck on some method problem.
here is my c# script.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.Events;
public class ReceiveOSCValue : MonoBehaviour {
OSC osc;
public string address = "/address 0-1 > remap1-remap2";
public float remap1 = 0.0f;
public float remap2 = 1.0f;
[Serializable]
public class oscFloatEvent : UnityEvent <float> { }
[SerializeField]
public oscFloatEvent onChangeEvent;
[SerializeField]
private float oscFloatin;
[SerializeField]
private float oscFloatRemap;
// Use this for initialization
void Start () {
osc = GameObject.Find("OSC").GetComponent<OSC>();
osc.SetAddressHandler(address, OnReceiveX);
}
// Update is called once per frame
void Update () {
}
void OnReceiveX(OscMessage message)
{
oscFloatin = message.GetFloat(0);
oscFloatRemap = oscFloatin * (remap2 - remap1) + remap1;
onChangeEvent.Invoke(oscFloatRemap);
}
}
here is my bolt script:
I don't know how to connect with "message" method in SetAddressHaddler.


Customer support service by UserEcho
Hi oml, welcome to the community!
Sorry for the late reply. Unfortunately, Bolt does not support delegates (passing a method as an argument, like OnReceiveX in your example). Instead, you should use custom events to relay execution.