About aot global on hotix

Chaos 1 year ago 0


I use StateMacro as AssetBundle to hotfix update and load, and then pass in runtime

StateMachine.nest.macro = macro loading.

This works well on Editor and JIT devices, but it will report an error on AOT platforms such as iOS Webgl.

Is there any other way to include all classes, such as modifying the link.xml file or calling all generic methods in advance?

Because the macro file is hot updated as AssetBundle, all AOT must be done in advance to deal with various calls in the macro file.
Can you give me some advice?
Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):