I'm looking for a way to set force a machine associated with either a State or a Flow macro to declare some objects variables when it's on a game object.
Like an interface in C# if you will where you define the structure but not the value of the variable itself.
In my case, I have 4 objects with the same logic so each object has a State Machine on it with the same State macro. The State macro requires a List of Gameobject and a List of Materials.
Right now I have to go in each of the object's Machine and create Object Variables that match what the State Macro expects in terms of Variable Name and Variable Type.
I don't want to use Scene/App variables since I don't want to duplicate the variable, I just want to change its value per Object basically.
Is there a way to do this?
Customer support service by UserEcho