I'm having an issue with this script. The intention is to check the next tile in the game for an object with collisions and then proceeding to move to that tile if there isn't an object blocking the way.
In C# it would be:
if (!Physics2D.OverlapCircle(movePoint.position + new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), 0), 0.2f, collision)
But as you can see below, I'm having trouble replicating that within Bolt as I can't connect the overlap circle to the branch. Would anyone be able to point me in the right direction so that I can solve this?
I'm very new to Bolt so it may be that my script is set up wrong but based on the line of code it looks like it should be correct.
Customer support service by UserEcho