Example: RigidBody.velocity += velocityTweak
RigidBody.velocity += velocityTweak
is the same as
RigidBody.velocity = RigidBody.velocity + velocityTweak
So that's what you do in Bolt. A get variable unit, an addition unit and a set variable unit.
Oh alright, just wanted to check if there is a better or more appropriate way to write that
Not in Bolt 1 by default. There are some community made += units here: https://github.com/RealityStop/Bolt.Addons.CommunityAnd Bolt 2 will support it natively down the road.
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