I am gamedesigner-beginner and I would like to make my own 2D platformer for PC. I have no background as a programmer.
I have watched Platformer Tutorial and lots of videos on youtube on how to work with Bolt. However, the more I learn, the more it seems to me that it is impossible to progress with Bolt without the knowledge of C#.
On one hand, it is logical, but on the other hand it seems to me that people like me (who didn't learn programming) become interested in plugins like Bolt precisely because they want to make a game WITHOUT learning how to code. However, although Bolt is very great tool, you still can't progress without learning C#.
So, my questions are:
1) Is there any way to learn Bolt without getting into depths of C#? And if not, then what's the point of Bolt then, - if you still have to learn how to code? And if yes, what would you recommend? Cuz I watched videos, I read tutorials, but I still don't understand what steps should I follow to progress with Bolt.
2) Is it possible to make some simple mechanics for your game in Bolt, and then find some skilled Unity Developer freelancer so that he can add scripts for some hard mechanics? Is it possible to combine Bolt and C# effectively?
3) Also is it possible to make game FULLY on Bolt even with hard mechanics, like talent tree, different parameters and etc? (I am not asking about how reasonable it is, i am just interested if it's at all possible).
4) Am I correct suggesting that Bolt 2 will be almost as good as C# in terms of performance? Like, if you make your game fully on Bolt 2, then it will be almost as good as on C#?
I really really need your help, buys, because I searched lots of websites, forums, reddit, but couldnt find any concrete answers, that I need.
Thanks a lot in advance!
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