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Deserialization Failure Data Object References (None)
hi
Every time I build, I get the same error, but the id keeps changing.
Object References: (None)
Failed to deserialize scriptable object.
System.Runtime.Serialization.SerializationException: Deserialization into 'Bolt.FlowMacro' failed. ---> System.InvalidOperationException: Internal Deserialization Error - Object definition has not been encountered for object with id=477; have you reordered or modified the serialized data? If this is an issue with an unmodified Full Serializer implementation and unmodified serialization data, please report an issue with an included test case.
Bolt Version:
1.4.11f
Unity Version:
2019.2.10f1
Platform(s):
window
Scripting Backend:
Mono
.NET Version (API Compatibility Level):
.NET 4.x
Customer support service by UserEcho
I'm experiencing the same. Not saving and restarting Unity, however, got rid of this. The cause seemingly was hitting ctrl+z while in Play mode. I was trying to undo unit group position change in the graph
The cause for this error in Build for me was community addons unit that turned out to be not AoT compatible. Removing the unit solved this issue in build for me. But the above still happens in editor on occasion.
Looks like it didn't like that I deleted community addons pack from the project even though I don't use any of their units.
Does community add-on mean Unity Collab? I've erased it, but it's the same symptom
By community addons I mean this: https://github.com/RealityStop/Bolt.Addons.Community