So I am trying to do a ground check on my ball character to keep it from jumping while still in mid air. I thought I would try using a spherecast since it would also take the width of the ball into account. I had jumping working either all the time without taking the spherecast into account (not what I want) or the ball would only jump after doing a complete revolution, as if the spherecast was rotating with the ball also. So this is my new setup:
The problem is that now the ball will not jump at all. I'm new to all this, so clearly there is something I'm not understanding. Any thoughts?
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