Getting started with Bolt 2, I'm getting stuck with a seemingly simple problem.
I have a prefab object (Character) which has a child (SelectionRing).
On my Class Definition for Character, I have a Game Object variable which I'd like to default to the SelectionRing (So I can enable/disable its Renderer at runtime).
But it seems like selecting the SelectionRing in the scene select the prefab one, which is not active on each instance at run time.
Am I going about this the wrong way or is it a limitation of Bolt?
I've tried to use a gameobject find but only end up with the highest instance in the hierarchy, instead of each prefab ones.
Thanks in advance for your help!
Edit: In the meantime I'm using the following solution (accounting for multiple children), but it feels more convoluted than it needs to be :)
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