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Loading Unit Options after every play project
I play project on fast computer and there is 5 sec unity freezing because of "Loading Unit Options" process.
I understand why process needed after recompile, but I have no idea why this happens after every start playing the project.
Please let me know is that supposed behaviour and could this "preloading" be turned off?
Thanks!
Bolt Version:
v2.0.0.8a
Unity Version:
2019.2.1f
Platform(s):
Windows
Scripting Backend:
Mono
.NET Version (API Compatibility Level):
.NET 4.x
Customer support service by UserEcho
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