
0
Cannot Fix
graph interface performance bug
found a bug! When flow machine component is expanded, editor is super slow.
Bolt Version:
1.4.9
Unity Version:
2019.3
Platform(s):
Scripting Backend:
Mono
.NET Version (API Compatibility Level):
.NET 4.x
Customer support service by UserEcho
Hello Boris,
Sorry you're experiencing this issue and thanks for submitting a bug report. You should hear back from the developer soon! In the meantime, please make sure you are using the latest version of Bolt (1.4.10) and see if that doesn't fix the problem: https://ludiq.io/bolt/download/1.4.10
Best,
Hasan from Ludiq
Hi Boris,
Thanks for the report.
This is unfortunately related to a Unity bug we cannot fix.
When a component is expanded in the editor, Unity re-serializes it (save + reload) at every frame.
This is a weird quirk that makes components with lots of data slow down the editor.
In Bolt 2, we have a faster serialization library that will alleviate that issue.
In the mean time, the solution is either to:
Thanks for your understanding!