Macros don't save until Unity quits - work loss possible

HeathClose 1 year ago updated by Lazlo Bonin (Lead Developer) 1 year ago 1

I've noticed that if I edit an embedded flow on a prefab, it constantly saves all the other prefab variants... which is good... if unity crashes, my embed flow saved beforehand

however, on a macro flow... I could work on it for hours, and if I never quit Unity, and Unity crashes... the macro work is all gone... 

I would love to have a way to force unity to save my macros so I can commit them to my repo before experiencing a work lost crash

As it is now... I have to constantly quit unity to save and commit ongoing work to macros...

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):
.NET 4.x

Hi HeathClose,

I believe that is just the standard process for Unity asset files. Bolt marks them as dirty, but Unity doesn't save them when hitting Ctrl+S. You should be able to force them to save by choosing Edit > Save Project from the top level menu.