
WebGL builds are not detecting any input
I'm working on a very simple and light weight project; very little scripting is being utilized.
However! I've encountered a serious issue attempting to test my WebGL builds: no input is being detected; therefore the game is impossible to interact with.
There are no console errors, and the keyboard controls do work perfectly in my Windows exe builds and the Editor.
I am not using the new Input System, I am using the regular Input Manager in tandem with "Get Axis" and "On Keyboard Input". For troubleshooting purposes I have also scripted some Mouse interactions but those do not work either.
I also tried rebuilding my Bolt units, and I also made sure the types included "on Input" and "On Keyboard Input"
Has anyone else had issues with input when dealing with WebGL html builds?
Customer support service by UserEcho
Aha! A simple fix. I didn't know about creating a AOT-Prebuild before building for WebGL.
https://ludiq.io/bolt/manual/advanced/aot
Everything works as intended!
Hi Sadware,
Glad you figured it out. Cheers!