BOLT 2.0.0a6 the new "If" node doesn't work

Max Ivanchenko 2 years ago updated by Lazlo Bonin (Lead Developer) 2 years ago 7

Just checking new alpha I've noticed that "if" node doesn't go to "true"! ("false" and "then" work)

it is strange - may be there are some addition settings except Net 4 version?

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):
.NET 4.x
Bolt 2

For anyone not in the discord, this can be patched by changing line 66 of Branch.cs to: flow.Invoke(ifTrue);

Fixed (Unreleased)

Thanks for the report, this is a silly copy-paste bug, I feel embarassed. ^^"

It will be fixed in the next version.

Hyper's fix is the correct solution.


It's not fixed in alpha 7 yet. Had to apply the fix manually. 

Fixed (Unreleased)

OK, I'll get it for real this time. ;)