
+1
Fixed
BOLT 2.0.0a6 the new "If" node doesn't work
Just checking new alpha I've noticed that "if" node doesn't go to "true"! ("false" and "then" work)
it is strange - may be there are some addition settings except Net 4 version?
Bolt Version:
2.0.0a6
Unity Version:
2019.2.14
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
.NET 4.x
Customer support service by UserEcho
For anyone not in the discord, this can be patched by changing line 66 of Branch.cs to:
flow.Invoke(ifTrue);
Thanks for the report, this is a silly copy-paste bug, I feel embarassed. ^^"
It will be fixed in the next version.
Hyper's fix is the correct solution.
It's not fixed in alpha 7 yet. Had to apply the fix manually.
OK, I'll get it for real this time. ;)
Fix available in Bolt v.2.0.0a8: https://ludiq.io/bolt/download/2.0.0a8