Flow graph updates base on which object is selected

kivodefly 2 years ago updated 2 years ago 2

It would be super useful if flow graph updates based on which game object is selected. and also able to lock/unlock the flow graph.

A good use case would be while working on multiple objects with flow graphs, you just simply select the object to work on the graph.

Here is a little mockup. :)

Bolt Version:
Unity Version:
Scripting Backend:
.NET Version (API Compatibility Level):
.NET 4.x
Bolt 2

Hi Kivodefly,

This was the workflow in Bolt 1, and it has changed in Bolt 2.

The reason is that most often, a single game object will have multiple graphs on it. There is no way to automatically pick the "right one" to edit when the selection changes.

The tabbing system makes it easy to open multiple graph window tabs to track multiple objects simultaneously.

That makes total sense! thank you for clarifying :)