I just started using bolts.
I wanted to create a set Text and assign a text component that exists in the scene, but I couldn't find a game object that could be referenced in the window that came out.
(I think there is a Scene tab right next to Asset, but it doesn't exist)
I was able to reference the text component by adding the Text component as a Bolt variable. Is this the correct workflow? (You must register the game object as a variable each time you create a reference object. This feels barren.)
When you look at the Bolt tutorial video, it looks like you can select objects on the scene directly.
Is this because there is something wrong with my environment?
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