
0
Cannot Reproduce
TriggerUnityEvent now working on StateMachines.
Whenever I call TriggerUnityEvent on a StateMachine, the UnityEvent that I'm calling never fires.
This works fine if I'm targeting a FlowMachine, but when I'm targeting a StateMachine it doesn't work even if I'm listening to the UnityEvent in the currently active state.
Bolt Version:
1.4.9
Unity Version:
2019.3
Platform(s):
Windows
Scripting Backend:
Mono
.NET Version (API Compatibility Level):
.NET 4.x
Customer support service by UserEcho
Hi Pyro,
Thanks for the report, I'll have a look and see if I can reproduce that on my end.
Hi Pyro,
I tested this in 1.4.9/2019.3 tried reproducing this but I couldn't.
I used a GUI Button OnClick Unity Event to trigger, then a simple state macro with a single Start active state with a UnityEvent, similar to the screenshot you shown.
Try making sure that your event fires and that your event name is spelled exactly the same way.