Currently having some difficulty with Wait Until in conjunction with Unity Web Request - Download Handler and recognizing 'is done'. An on button click event (checked for coroutine) kicks off the GET Unity Web Request flowing to the Send Web Request and then I have the Wait Until unit to wait until the Download Handler is done, however, it never updates to 'done'/true. I have also tried using Wait Until Response Code = 200 and tried Wait Until Progress = 1. Neither work. However, if I use Wait Delay 1 Sec I get all the values that never updated ie: Response Code = 200, Progress = 1 and the text from the Download Handler.
My concern with using the Wait 1 sec is not knowing how long any particular Player's internet connection will need to wait so, moving forward based on completion of a task (download handler finishing) would far more ideal than a bunch of wait seconds.
What am I doing wrong with the set up? Is it a bug or is there maybe an issue with it playing properly in the Unity Editor or? See photo.
Thanks for any help in advance.
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