I am having trouble triggering custom events after they have fired once.
I am triggering a custom event from the MathManager to a gameobject in the scene and sending 1 argument (an int value). The first time the value gets passed to the gameobject, but the secont time the event gets triggered, the event is not triggered on the gameobject. The 'old' value stays the same in that gameobject flow script. (you can see the event is not getting triggered)
I tried various work-a-round, and sometimes it works twice, but then the value stays the same again..
What could be wrong?
I can make a screenrecording to show you if my explanation is not clear.
Customer support service by UserEcho