
0
Fixed
Nested State Machines don't fire update?
Pretty self explanatory, use a state machine or flow graph. Update works. Add a state unit and enter that, update does nothing. Everything else fires, and it stays in the state. Here is a gif.

Bolt Version:
Unity Version:
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.NET Version (API Compatibility Level):
Customer support service by UserEcho
Confirmed, it's a regression that popped when I tried fixing execution order bugs for v.1.0.4.
Will be fixed for v.1.0.5.