+1
Pending Review

Exception with 2019.2.0f1 100% repro

poshih 1 year ago updated by Lazlo Bonin (Lead Developer) 1 year ago 1

These two exception shows up on booting unity 2019.2



<p>FileNotFoundException: Could not load file or assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.</p>

<p>System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) (at :0)</p>

<p>Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.</p>

<p>System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) (at :0)</p>

<p>System.Reflection.MonoCMethod.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0)</p>

<p>System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0)</p>

<p>System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) (at :0)</p>

<p>Ludiq.PluginContainer.InstantiateLinkedType (System.Type linkedType, Ludiq.Plugin plugin) (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Plugins/PluginContainer.cs:377)</p>

<p>Ludiq.PluginContainer.Initialize () (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Plugins/PluginContainer.cs:138)</p>

<p>Rethrow as TargetInvocationException: Failed to instantiate user-defined plugin module 'LudiqCoreConfiguration' for 'Ludiq.Core'.</p>

<p>Ludiq.PluginContainer.Initialize () (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Plugins/PluginContainer.cs:143)</p>

<p>UnityEngine.Debug:LogException(Exception)</p>

<p>Ludiq.PluginContainer:Initialize() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Plugins/PluginContainer.cs:175)</p>

<p>Ludiq.PluginContainer:.cctor() (at C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Core/Editor/Plugins/PluginContainer.cs:17)</p>

<p>UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[])</p>

System.NullReferenceException: Object reference not set to an instance of an object
at Ludiq.PluginManifest.get_savedVersion () [0x00000] in C:\Users\lazlo\Projects\Bolt1\Package\Ludiq.Core\Editor\Plugins\PluginManifest.cs:39
at Ludiq.PluginManifest.get_versionMismatch () [0x00000] in C:\Users\lazlo\Projects\Bolt1\Package\Ludiq.Core\Editor\Plugins\PluginManifest.cs:48
at Ludiq.PluginContainer.Initialize () [0x00529] in C:\Users\lazlo\Projects\Bolt1\Package\Ludiq.Core\Editor\Plugins\PluginContainer.cs:196
at Ludiq.PluginContainer..cctor () [0x0000a] in C:\Users\lazlo\Projects\Bolt1\Package\Ludiq.Core\Editor\Plugins\PluginContainer.cs:17
0x00007FF748AFF8AC (Unity) StackWalker::GetCurrentCallstack
0x00007FF748B02D81 (Unity) StackWalker::ShowCallstack
0x00007FF7473A4935 (Unity) GetStacktrace
0x00007FF7496AA4CD (Unity) DebugStringToFile
0x00007FF748B33FA4 (Unity) DebugLogHandler_CUSTOM_Internal_Log
0x00000224B72AF8FB (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x00000224B72AF52B (Mono JIT Code) [DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x00000224B72AEBC1 (Mono JIT Code) [Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x00000224B73E4EFD (Mono JIT Code) [Debug.bindings.cs:127] UnityEngine.Debug:LogError (object)
0x00000224B28651D3 (Mono JIT Code) [EditorAssemblies.cs:113] UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
0x00000224A74ACC0B (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_object (object,intptr,intptr,intptr)
0x00007FFAEFEBBC80 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFAEFE41D92 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007FFAEFE4AD8F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007FF748A89AF2 (Unity) scripting_method_invoke
0x00007FF748A837B1 (Unity) ScriptingInvocation::Invoke
0x00007FF748A7D9E5 (Unity) ScriptingInvocation::Invoke
0x00007FF745FEE289 (Unity) Scripting::UnityEditor::EditorAssembliesProxy::ProcessInitializeOnLoadAttributes
0x00007FF748A50E25 (Unity) MonoManager::SetupLoadedEditorAssemblies
0x00007FF748A422C8 (Unity) MonoManager::EndReloadAssembly
0x00007FF748A4D7E9 (Unity) MonoManager::ReloadAssembly
0x00007FF7470982B7 (Unity) LoadDomainAndUserAssemblies
0x00007FF747098830 (Unity) LoadMonoAssembliesAndRecompileIfNecessary
0x00007FF746B0EB5B (Unity) Application::InitializeProject
0x00007FF7473AE5F3 (Unity) WinMain
0x00007FF74A045792 (Unity) __scrt_common_main_seh
0x00007FFB77CD7974 (KERNEL32) BaseThreadInitThunk
0x00007FFB7A69A271 (ntdll) RtlUserThreadStart

Bolt Version:
latest
Unity Version:
2019.2.0f1
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Pending Review

Hi Poshih,

Sorry for the late reply on this, will investigate and try to reproduce.