
+4
Fixed
Missing units in Unity 2019 Alpha
As Unity is continuing to modularize the engine, they are moving some "core" classes like Input in separate assemblies called "Modules". This causes Bolt to stop finding the associated units in the latest preview versions of Unity.
We will try to hunt down and add the new modules by default in a patch version soon, but in the mean time, you can add UnityEngine.*Module to your Unit Options Wizard (under Tools/Bolt) if you notice units are missing.
For example, adding UnityEngine.LegacyInputModule now seems necessary for accessing the Input class:
Bolt Version:
1.4.x
Unity Version:
2019 Alpha
Platform(s):
Scripting Backend:
.NET Version (API Compatibility Level):
Duplicates 1
Customer support service by UserEcho
This is also an issue in the newly released 2019.2 stable.
Right thanks for the reminder, I'll bump the priority on this.
You have to add UnityEngine.LegacyInputModule to the assembly.
https://support.ludiq.io/communities/5/topics/4092-missing-units-in-unity-2019-alpha
Great! The issue is solved. Than you very much!
Indeed, it's just a missing assembly reference. Working on fix for v.1.4.6.
Fixed in v.1.4.6: https://ludiq.io/bolt/download/1.4.6