I got a bunch of functions for generating landscapes, and I would like to chain them together in a flow graph, to easily build different terrains. This part actually works fine, but I would like to run the flow graph in the editor, and that part causes some problems.
At the moment I got a semi-working version where I trigger a Unity event, that triggers the graph and it runs just fine. Problem is 2nd time I try to run it it doesn't trigger, and I have to remove the macro from the gameobject and re-attach it, to make it work again.
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